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Combo Master

Combo Master is a project that I made as a test for a mechanic. I wanted to try to make a player have to use both their mouse and their keyboard to delfect enemy projectiles in a 2D boss fight scenario. 

This was part of a project for my University course, But I didn't want to make a game that didn't have replayability. So I made a game where the aim was to kill the boss as fast as possible. 

This meant that I had the oppurtunity to create a reward system where using the mechanic efficiently caused the boss to die faster. This wasn't my first instance with creating boss attack patterns, but it was my most extensive.

Rest.gif
HandsFire.gif
HeadFire.gif
Spikehands.gif

This game is available on my Itch.io page:

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