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Light in the Storm

Light in the Storm is the first project I made within my first year at university for a module called "Rapid Games Prototyping". This focused on making small, functional game prototypes, while keeping unique sale points in mind.

Light in the Storm allowed me to try a new technique for planning out my unique gameplay mechanic. I was assigned a word for this project which I had to attempt to follow in any capacity. My word was "Claustrophobic" so I decided to create a game about losing playspace. However, I rationalized my thoughts and ideas via a Onesheet which helped me to refine and adapt my idea and the focus became losing player vision.

Light in the storm evidence 1.gif
Light in the storm evidence 4.gif

As stated above, the initial idea was to remove the player's play area. After an attempted prototype, I found it frustrating when a part of the game was being removed. I was being punished for surviving longer as it was inevitable that I would lose space and in turn I would lose fruit spawns. I changed the idea to vision as I wanted to increase the challenge instead of punishing players.

While the assets aren't original and the player controller was supplied to me. I adapted it and believe that the end product is entertaining and makes the most of my word.

This game is available on my Itch.io page:

If you want to read into my development process,
I also have my Dev Docs:

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